Dulento Vorimca

21 saylı məktəb, 64 Zülfü Hacıyev
Gəncə 2018, Azerbaijan

Game Development Mastery Program

Transform your creative vision into interactive experiences through our comprehensive 18-month game development curriculum. Our next cohort begins September 2025.

Why This Program Matters

Game development isn't just about coding anymore. It's about understanding player psychology, crafting compelling narratives, and building systems that keep people engaged. Our program addresses the gap between technical skills and creative implementation that most developers struggle with.

  • Hands-on project portfolio development
  • Industry mentorship from working professionals
  • Focus on both indie and commercial game design
  • Cross-platform development techniques
  • Business skills for freelance developers
Game development workspace showing multiple monitors with code and game assets

18-Month Learning Journey

Each phase builds practical skills while working on increasingly complex projects that mirror real industry challenges.

Foundation Phase

Programming fundamentals, game engines introduction, and basic 2D game creation. You'll build three simple games while learning core concepts that every developer needs.

Months 1-6 • 4 hours weekly
1

Intermediate Development

3D environments, character animation, sound design, and user interface creation. This phase focuses on polish and player experience design through practical application.

Months 7-12 • 6 hours weekly
2

Professional Portfolio

Advanced systems programming, multiplayer implementation, and commercial game development practices. You'll complete a market-ready game during this intensive final phase.

Months 13-18 • 8 hours weekly
3

Learn From Working Professionals

Our instructors aren't just teachers—they're active developers working on games you've probably played. They bring current industry practices directly to the classroom.

Portrait of instructor Dimitri Kozlov

Dimitri Kozlov

Lead Systems Programmer

Eight years developing simulation games at independent studios. Dimitri specializes in performance optimization and teaches the technical architecture modules. He's currently working on an unannounced farming simulation title.

Portrait of instructor Yelena Vasquez

Yelena Vasquez

Creative Director & Designer

Former Ubisoft narrative designer who transitioned to independent development three years ago. Yelena handles our storytelling and player psychology coursework, drawing from her experience on two AAA releases.

Applications Open January 2025

We accept 24 students per cohort to maintain quality instruction and individual attention. Early application review begins in February with final selections by June.

Request Application Information